2017

WANDAR is an AR application that allows users to create and view hyperlocal 3D drawings within designated hotspots in the world. The application aims to use the smartphone as a tool to bring people together in the present moment and collaborate within a new social platform that promotes creativity and well-being.

→Problem: To create a virtual experience that promotes well-being.
→Solution: An accessible 3D drawing tool that encourages people to go outdoors, explore others creation and co-create.

Role: UX Designer
Key words: XR, AR, Digital Experience, User Experience












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